Double Data Type In Dev C++
The Microsoft C++ 32-bit and 64-bit compilers recognize the types in the table later in this article.
In this C programming tutorial we take a look at variables and data types. If you declare a variable in C (later on we will talk about how to do this), you ask the operating system for a piece of memory. You (can) give this piece of memory a name and you can store something in that piece of memory (for later use). C supports a wide variety of types based on the fundamental types discussed above; these other types are known as compound data types, and are one of the main strengths of the C language. We will also see them in more detail in future chapters. Declaration of variables. In this lesson, we will explore the numeric data types in the C programming language. Ranges of each numeric data type will be reviewed as well as their required memory allocation.
int
(unsigned int
)__int8
(unsigned __int8
)__int16
(unsigned __int16
)__int32
(unsigned __int32
)__int64
(unsigned __int64
)short
(unsigned short
)long
(unsigned long
)long
long
(unsigned long long
)
If its name begins with two underscores (__
), a data type is non-standard.
The ranges that are specified in the following table are inclusive-inclusive.
Type Name | Bytes | Other Names | Range of Values |
---|---|---|---|
int | 4 | signed | -2,147,483,648 to 2,147,483,647 |
unsigned int | 4 | unsigned | 0 to 4,294,967,295 |
__int8 | 1 | char | -128 to 127 |
unsigned __int8 | 1 | unsigned char | 0 to 255 |
__int16 | 2 | short, short int, signed short int | -32,768 to 32,767 |
unsigned __int16 | 2 | unsigned short, unsigned short int | 0 to 65,535 |
__int32 | 4 | signed, signed int, int | -2,147,483,648 to 2,147,483,647 |
unsigned __int32 | 4 | unsigned, unsigned int | 0 to 4,294,967,295 |
__int64 | 8 | long long, signed long long | -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 |
unsigned __int64 | 8 | unsigned long long | 0 to 18,446,744,073,709,551,615 |
bool | 1 | none | false or true |
char | 1 | none | -128 to 127 by default 0 to 255 when compiled by using /J |
signed char | 1 | none | -128 to 127 |
unsigned char | 1 | none | 0 to 255 |
short | 2 | short int, signed short int | -32,768 to 32,767 |
unsigned short | 2 | unsigned short int | 0 to 65,535 |
long | 4 | long int, signed long int | -2,147,483,648 to 2,147,483,647 |
unsigned long | 4 | unsigned long int | 0 to 4,294,967,295 |
long long | 8 | none (but equivalent to __int64) | -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 |
unsigned long long | 8 | none (but equivalent to unsigned __int64) | 0 to 18,446,744,073,709,551,615 |
enum | varies | none | |
float | 4 | none | 3.4E +/- 38 (7 digits) |
double | 8 | none | 1.7E +/- 308 (15 digits) |
long double | same as double | none | Same as double |
wchar_t | 2 | __wchar_t | 0 to 65,535 |
Depending on how it's used, a variable of __wchar_t designates either a wide-character type or multibyte-character type. Use the L
prefix before a character or string constant to designate the wide-character-type constant.
signed and unsigned are modifiers that you can use with any integral type except bool. Note that char, signed char, and unsigned char are three distinct types for the purposes of mechanisms like overloading and templates.
The int and unsigned int types have a size of four bytes. However, portable code should not depend on the size of int because the language standard allows this to be implementation-specific.
C/C++ in Visual Studio also supports sized integer types. For more information, see __int8, __int16, __int32, __int64 and Integer Limits.
For more information about the restrictions of the sizes of each type, see Built-in types.
The range of enumerated types varies depending on the language context and specified compiler flags. For more information, see C Enumeration Declarations and Enumerations.
See also
Keywords
Built-in types
- C++ Basics
- C++ Object Oriented
- C++ Advanced
- C++ Useful Resources
- Selected Reading
While writing program in any language, you need to use various variables to store various information. Variables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in memory.
You may like to store information of various data types like character, wide character, integer, floating point, double floating point, boolean etc. Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory.
Primitive Built-in Types
Little snitch 4.2 licence key. C++ offers the programmer a rich assortment of built-in as well as user defined data types. Following table lists down seven basic C++ data types −
Type | Keyword |
---|---|
Boolean | bool |
Character | char |
Integer | int |
Floating point | float |
Double floating point | double |
Valueless | void |
Wide character | wchar_t |
Several of the basic types can be modified using one or more of these type modifiers −
- signed
- unsigned
- short
- long
The following table shows the variable type, how much memory it takes to store the value in memory, and what is maximum and minimum value which can be stored in such type of variables.
Double Data Type In Dev C Online
Type | Typical Bit Width | Typical Range |
---|---|---|
char | 1byte | -127 to 127 or 0 to 255 |
unsigned char | 1byte | 0 to 255 |
signed char | 1byte | -127 to 127 |
int | 4bytes | -2147483648 to 2147483647 |
unsigned int | 4bytes | 0 to 4294967295 |
signed int | 4bytes | -2147483648 to 2147483647 |
short int | 2bytes | -32768 to 32767 |
unsigned short int | 2bytes | 0 to 65,535 |
signed short int | 2bytes | -32768 to 32767 |
long int | 8bytes | -2,147,483,648 to 2,147,483,647 |
signed long int | 8bytes | same as long int |
unsigned long int | 8bytes | 0 to 4,294,967,295 |
long long int | 8bytes | -(2^63) to (2^63)-1 |
unsigned long long int | 8bytes | 0 to 18,446,744,073,709,551,615 |
float | 4bytes | |
double | 8bytes | |
long double | 12bytes | |
wchar_t | 2 or 4 bytes | 1 wide character |
C++ Double Data Type
The size of variables might be different from those shown in the above table, depending on the compiler and the computer you are using.
Following is the example, which will produce correct size of various data types on your computer.
This example uses endl, which inserts a new-line character after every line and << operator is being used to pass multiple values out to the screen. We are also using sizeof() operator to get size of various data types.
When the above code is compiled and executed, it produces the following result which can vary from machine to machine −
typedef Declarations
You can create a new name for an existing type using typedef. Following is the simple syntax to define a new type using typedef −
For example, the following tells the compiler that feet is another name for int −
Now, the following declaration is perfectly legal and creates an integer variable called distance −
Enumerated Types
An enumerated type declares an optional type name and a set of zero or more identifiers that can be used as values of the type. Each enumerator is a constant whose type is the enumeration.
Creating an enumeration requires the use of the keyword enum. The general form of an enumeration type is −
Here, the enum-name is the enumeration's type name. The list of names is comma separated.
For example, the following code defines an enumeration of colors called colors and the variable c of type color. Finally, c is assigned the value 'blue'.
By default, the value of the first name is 0, the second name has the value 1, and the third has the value 2, and so on. But you can give a name, a specific value by adding an initializer. For example, in the following enumeration, green will have the value 5.
Here, blue will have a value of 6 because each name will be one greater than the one that precedes it.